The Speax redesign was part of a tri-brand unification across Thinx Inc. and GiveRise. Our goal as a team was to create a user-centered navigation system that connected three brands while improving clarity and conversion. Delivered a high-performing MVP in 6 months and contributed to more than $1M in revenue.




In this project, I aimed to measure how illustration can enhance brand clarity and user comprehension throughout the product experience. As the art and UI designer, I conducted a visual audit that revealed inconsistent iconography, unclear hierarchy, and a 30-40% percent drop in engagement on key informational screens. I developed an illustration system that unified style, reduced cognitive load, and increased scanability during user testing. This case study outlines my approach to creating a consistent, research-informed visual language that strengthened the brand and improved overall usability.
Inconsistent experience across three brands:
Result: Confusion, friction, and lost conversions.
Inconsistent experience across three brands:
Result: Confusion, friction, and lost conversions.
Team: Brendan Hastings, Meng Shui, Michelle Flacks, Genna Schwartz, Elise Mortensen, Andrew Puig, Lawrence Stiersc
Create a unified tri-brand experience:
1. Explore Symbolic Icons
(icons in development placeholder)
2. Establish Accent Colors
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3. Build Illustrations
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This project showed me how empathetic, symbol-driven design can unify a multi-brand ecosystem while directly supporting revenue goals. By creating a single, coherent system, we improved clarity, reduced user friction, and built stronger trust across all three brands.
A few things people usually ask me.
I provide end-to-end product design services, including research, wireframes, UI/UX, prototypes, branding, and visual design. Each project is tailored to meet the client’s needs.
I collaborate closely with stakeholders such as brand designers, UX leads, and developers. I follow an agile, iterative process to integrate feedback, refine designs, and ensure smooth handoffs to development.
Projects start with discovery and user research, then move through wireframing, interactive prototyping, design implementation, and developer handoff. Timelines vary by project scope, but I aim for clarity and efficiency at each stage.
After completion, I hand over all design assets, including mockups, source files, and style guides. I can also provide post-launch support or guidance for future iterations and maintenance.